package org.puppet.demo.tank.puppet;

import org.puppet.game.element.Puppet;

public abstract class Explode extends Puppet {

	private Bullet bullet;
	
	protected boolean isFaceLeft = false;
	protected int cur;
	protected float aVX;
	
	public Explode(Bullet bullet) {
		super();
		this.bullet = bullet;
	}
	
	public void explode(Tank[] targets){
		
	}

	public Bullet getBullet() {
		return bullet;
	}

	public void setBullet(Bullet bullet) {
		this.bullet = bullet;
	}

}
